...even closer now
played around with IOR, very interesting how that can change the skin effect. Especially not for just Spec 1 but also for Spec 2.
I added an area light to get a softer light on the cheek.
Emily01b_2.project (1280x720)
The below shot is set to 50% of full render - looks nice
This shot is 100% of the render and you can see it doesnt really compare to the 50% render. The
only thing I like is the bridge of the nose, which does look very real.
I need to get the front facing reflection and transmittance working better. But I wonder what the 50% render will look when it looks better @ 100%.
Spec1 IOR=1.2 Spec2 IOR=1.2
Heres a list of Spec 1 IOR and Spec 2 IORs for each image.
You can see a difference in the nose section and more spec on cheek.
Bear in mind, this is BEFORE I rescaled Emily to real world size.
I added an area light to get a softer light on the cheek.
Emily01b_2.project (1280x720)
The below shot is set to 50% of full render - looks nice
This shot is 100% of the render and you can see it doesnt really compare to the 50% render. The
only thing I like is the bridge of the nose, which does look very real.
I need to get the front facing reflection and transmittance working better. But I wonder what the 50% render will look when it looks better @ 100%.
...now this is 1920x1080 at 50% render multiplier - 860 x 540. It seems it puts in enough blur that makes it look nice.
Heres a list of Spec 1 IOR and Spec 2 IORs for each image.
You can see a difference in the nose section and more spec on cheek.
Bear in mind, this is BEFORE I rescaled Emily to real world size.
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