New water sim

Theres a great article in the current Eyeon newsletter that describes a very similar method on how I've done my water sim. It was used in the new film that Eyeon spent quite some time on with helping them create Anonymous. It uses the same method but uses 4 frequencies that are added together with increasing detail. As soon as I saw his flow it made perfect sense - even though its not high detail. Its interesting that a flow can have a structure thats easily discernible.

UPDATED (13Sep2011): Here it is: newsletter for water sim



Anyway, I'll have a go in the next week with this technique.
Should work quite well.

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